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It is possible to play 5E and never give Wizards of the Coast a dime.
I see many people walking away from Pathfinder 2, and the remaster got announced too quickly after a new player surge. While the desire to walk away from 5E is there, the commitment to buying another set of core books is not. I am in that place myself. The original Pathfinder 2 design was solid, those have the fantasy tropes that were sold to me, and I am not purchasing new books.
I have a complete collection of PF2 books, and those will be what I use. The game is complete to me, and the line is done. Many players feel like me; they feel a little letdown and are looking for options other than PF2. So we have players returning to 5E, or quitting altogether, which is understandable since it feels like saying, "I am walking away from a market 100 times larger than any competitor."
But there are alternatives for 5E that are like 5E. There is a world of 5E clones that are incredible experiences, rebuilt from the ground up, and emulate 5E and many other genres and flavors of gaming.
Tales of the Valiant is an excellent game with incredible support from people at Kobold Press. This is due out early next year, and the beta is ongoing. This will be a complete 5E replacement, and there already is a fantastic amount of content over on the Kobold store, more magic, monsters, adventures, and plenty of other things to collect and play with. The basic 5E books are not required, so you can just have this book, play a version of 5E that is well supported and gaining attention, and have a great time without changing rules systems (too much).
One of the best parts about all of the games on this list is the excellent Kobold Press support works with every other game here, so the choice is just preference and not one based on a new system. You can't say that with a new system like Pathfinder 2 or Warhammer Fantasy. If you never wanted to give Wizards money for new monsters, spells, or adventures (and have a great campaign setting with Midgard), then any 5E game will work with what they sell in their store.
ToV feels like the best "drop-in replacement" for 5E out there, and you can stay with a familiar set of rules without having to learn a new game. Also, participation in the beta is exciting; you get to help shape this game as it develops. I love having choice and diversity in our rules, so I support this game.

Level Up: Advanced 5E is another excellent version of 5E that gets overlooked, but its mix of 5E, 4E, and the OSR deserves praise and attention. This game supports all three pillars of classic play: combat, exploration, and social - and the rules and character options build upon that base. Martial characters are unforgettable here. The overland game is fantastic. Environments affect both combat and travel. Exploits are fixed, and the game feels solid and well-thought-out. EN World is doing a great job with this game, and I have heard rumors of a beginner's box coming soon. All your current 5E adventures work with this seamlessly, and it sticks closer to 5E than even ToV (keeping the inspiration mechanic but tying it to destiny). You don't need to open a book from Wizards to play this or own one.
This is my current home system of 5E, and I like it so much. I will choose between this and ToV when that comes out, but I am having a lot of fun with this system and do not touch my Wizards' 5E core books when I play. The blend of 4E and OSR concepts here makes this a must-play game. I love the depth the characters have, with many unique abilities gained during character creation that makes everyone feel useful in many situations - and more than just combat. Characters are also "strongly tied" to the map and setting, so if you start out as a town guard, you could get plots, missions, and adventure hooks from your home organization. The destiny system is also a must-see, and it is actually a character arc that grants you a huge reward when it is completed.
All this, can you still drop in your 5E favorites and stay in a familiar system? Yes. Do you get the familiar dragonborn, drow, and eladrin origins? Yes. This game stays under many people's radar, but it is worth checking out if you are a 4E or OSR fan, and this feels like the true "What if 5E developed as a mix of 3.5E, the OSR, and 4E?" All while sticking to complete 5E rules compatibility.
This is my drop-in replacement for 4E, and it lets me play in the DIY world of Nerrath without feeling things have changed too much. Plus, you get that collision of fae, shadow, and elemental magic that gives 4E that extraordinary "war of the universal powers" feeling. Dragons and demons are ever in battle. The 4E game had a fun universe, and A5E is perfect for replicating that.
Want a game that plays like 5E but gives you the Warhammer Fantasy experience and feeling? This is another game that goes under the radar of a lot of 5E gamers, but it is worth checking out. This is a grim and gritty version of 5E that pulls back the power level a little (keeping the level 13-20 threats as epic challenges), giving you much freedom when leveling up and choosing powers. You can even "invent powers" if you like, making the progression for each character unique.
The only thing which may turn a few off is the renamed spells, but I see those as the flavor and worth learning. They give a conversion chart in the game, so you can still use the old names. The dark magic system is fantastic and gives me a Dungeon Crawl Classics feeling (without the wild OP effects). Healing is drastically pulled back, and lethality is about the same (but less forgiving).
The game is also more human-centric and less planar than other versions of 5E, and that may be what you are looking for. This is still a game I love and look forward to playing. My collection of 5E books will come right along when I do.
The game also uses escape and chase rules as encounter balance and has that survival feeling. I like this game; it is still on my play shelf, and again, you can pull in all the 5E material you have without worry. You also do not need an official 5E book to play; the above book is all you need.
Oh, and there is always Shadowdark. What do I need to say about this? This is a fantastic throwback game with less 5E and more on its own. The 5E playing style is there, but Shadowdark does its own thing and sits farther from compatibility than the previous games. When I want a compatible game where I do not have to think about conversions or compatibility, I lean more toward ToV or A5E, or even LFG if I want that lower power level and grittiness. Shadowdark is a fantastic game, but it plays in its own sandbox more than it plays nicely with currently existing books and adventures.
If I have a class, subclass, background, monster, spell, adventure, or magic item I want to use from another book, that is my measure of compatibility. Shadowdark is in its own niche as a 5E OSR-style game that captures that feeling of playing an OSR game. Low Fantasy Gaming feels like gritty OSR but feels and stays closer to 5E and compatibility.
Still, Shadowdark is impressive and shows us "how it should be done" in so many ways to replicate the OSR-style experience in 5E. This is another one I am looking forward to getting my hands on.
The 5.1 SRD is a more challenging recommendation for playing 5E - it is free but lacks a lot of subclass choices to give you enough options to play. You can play, but it will be with just the basics, and a lot of stuff will be missing. This is how hackers and system creators can clear the table, start, and add anything you need.
These are the big four, plus the SRD option for hackers. There are more options than this, the 5B game, Five Torches Deep, Into the Unknown, and many other small projects. The first two, Tales of the Valiant and Level Up Advanced 5E, are my go-to games for dumping the 5E core books entirely - and they bring a lot of new stuff to the table.
You don't need to go back to Wizards to play 5E, not at all.
We have plenty of well-supported options with many innovations in design and presentation. We have options that make the game old-school or even more like Warhammer. We have small-press versions of the game that emulate B/X.
If you want to play Wizards' 5E, great! I am not throwing shade or telling people what they should like. But if you feel burned by them and want accountability, you don't have to give them a dime and still enjoy the system. Pathfinder and other games are great but may not be for you. If you don't want to pay more for books you might not use and want to go back to what is familiar, there are many great options worth supporting and communities to get involved with.